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Re: Winter 2017 Contest Entries Ready
[Re: Ayumi]
#465231
04/13/17 11:16
04/13/17 11:16
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Joined: Jul 2001
Posts: 4,801 netherlands
Realspawn
Expert
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Expert
Joined: Jul 2001
Posts: 4,801
netherlands
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@sivan thats the way to do it. I to tried all the other projects. It's a way of keeping 3DGS alive these projects show that 3dgs still can do stuff depending on what group of users you target. criticism is needed to make a clear vote and reason why I hate it to learn a new system to create android games but 3DGS gives me a clean basic start. Instead of letting it sink away i really hope they will update and renew 3DGamestudio.Stuff i see done with Unity can be done with 3dgs to it needs some updates and some improvement on working area (Still think unity is complicated to work with from scratch and the tutorials are all for people that have experience) One thing i like is this community from day one where i found people willing to create and explain the most simple basic stuff so i could move on from there. These days its sad to see people want to make big money and work only on those things that could improve any profit I still create because it's fun and let me use creativity even with the most simplest games.
Last edited by Realspawn; 04/13/17 11:18.
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Re: Winter 2017 Contest Entries Ready
[Re: Reconnoiter]
#465238
04/13/17 20:17
04/13/17 20:17
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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sorry if I have been too strict, I just wanted to note how simple it would be to improve all the projects significantly. please continue to develop them! with 3dgs you can make much nicer terrain + some vegetation easily, there are many free examples, models, textures, and shaders available in this forum, and even one or two usable pathfinding systems for enemy AI... and @Realspawn: please never use that hand shaped mouse cursor again
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Re: Winter 2017 Contest Entries Ready
[Re: Realspawn]
#465239
04/13/17 20:25
04/13/17 20:25
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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@Reconnoiter Thanks. Hehe, you are right. texdepth = bits of texture In the manual, go to -> WED -> Guidelines -> Textures ..read the text, or type it in SED. , ty, I played a bit with d3d_texdepth and when doing d3d_texdepth = 16; it saves me around 25% video memory without any noticeable loss it seems @Reconnoiter that is weird I work with NVIDIA GeForCE GT 745A and all works herE? Perhaps you can start it with compatible modus and choose win7 ? , I tried only win7 and only vista too but it still doesn't work. Could perhaps post your resolution/video initialization code here? Do you use A8 or A7? I am thinking that it could perhaps be that windows 10 has conflicts with .wrs/resources files but I am not sure? (Since both your uploads and that Panzer game uses .wrs/resources files but snombie dont and my own projects in SED also run fine)
Last edited by Reconnoiter; 04/13/17 20:35.
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Re: Winter 2017 Contest Entries Ready
[Re: Reconnoiter]
#465244
04/13/17 21:03
04/13/17 21:03
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Joined: Jul 2001
Posts: 4,801 netherlands
Realspawn
Expert
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Expert
Joined: Jul 2001
Posts: 4,801
netherlands
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this is the main function i used in all of my projects.
video_set(1024,768,32,0);
video_window(vector(0,0,0),vector(1024,768,0), 16+32, "Cubic-World by RP-Interactive, René Pol");
sky_color.red = 0;
sky_color.green = 0;
sky_color.blue = 0;
soundtrack_handle = media_loop("ingame.mp3",NULL,100);
level_load("cubic-world.WMB");
info_pan.alpha =100;
Last edited by Realspawn; 04/13/17 21:04.
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Re: Winter 2017 Contest Entries Ready
[Re: Realspawn]
#465249
04/14/17 10:27
04/14/17 10:27
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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Tnx, I found this the problem. Its this line: video_window(vector(0,0,0),vector(1024,768,0), 16+32, "Cubic-World by RP-Interactive, René Pol");
Change it to: video_window(NULL,NULL, 16+32, "Cubic-World by RP-Interactive, René Pol");
I am not sure why that was the problem, maybe because you change the resolution twice in the same frame or something like that.
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Re: Winter 2017 Contest Entries Ready
[Re: Reconnoiter]
#465256
04/14/17 15:28
04/14/17 15:28
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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Too bad the game is crashing. I had some of them on the initial release but I thought I fixed them on the second one, at least it worked fine on the tests I made. Not sure if George uploaded the initial release to AU or that the fixed version still crashes on some PCs. Here is the link for the fixed version I put originally on the entry post in case some of the people having issues want to try it again: https://drive.google.com/file/d/0B3spY6Uo78flbkh0ZjJHSVFMX0U/view?usp=sharingIf it crashes in the beginning you are missing the most interesting parts, like the traps or the final boss
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Winter 2017 Contest Entries Ready
[Re: Ayumi]
#465279
04/14/17 22:22
04/14/17 22:22
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Joined: Oct 2008
Posts: 681 Germany
Ayumi
User
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User
Joined: Oct 2008
Posts: 681
Germany
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I have voted too, now. My favourite one is PixelIt, because it s not a Game und and maybe useful for anyone to make 2D Art Games.
All other entries, are nice too. I like the different styles. Everyone can learn from everyone.
Last edited by Ayumi; 04/14/17 22:22.
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