Hi,


I would place myself in the 'Lazy' Category in so far as I've bought a couple of books on Shader creation but haven't commited myself to learning it.

The Likes of Steempipe & Matt_Aufderheide Have produced good working examples of shaders which have been a pleasure to run.

But unfortunately none of the resources are 'easily' (and I use this term carefully) modifiable.

Matt coles produced some nice example levels which I believe were influenced by previous work. I can adopt these into my projects no problem.

I believe the tutorial requirement would be to explain the creation & insertion of simple Shaders for Level geometry/ Models / Terrain with a step by step instruction of what each line of code does.


Personally I find reading a book no substitute for seeing an example & understanding how each element of code changes the way a scene looks.

Having said this I am appreciative of any knowledge people share on this subject. It is after all their time & effort so thanks.

Finally this would not be an issue had Conitec provided the 'Library of Shaders' that we were all expecting.


No disrepect to JCL/Doug/Marco et al

But I would have thought that with the number of people clambering for working shader code that they would pull their proverbial fingers out & get it done.


And if it can't be prioritized internally outsource it to someone else e.g commision SMEE2 to be an official add-on

@Loco I suspect without some sort of 'collaboration' you may well end up DIY & if you do good on you...

@Daedelus, If you look at the forecast you'll see that the Shader library is not in development yet so I don't believe it will be in the next official release.