I think the next versions of gamestudio should just come with a bunch of fx files. I would say the most popular shader types should be in there, including my per-pixel lighting shaders, the terrain multitexture shader, Ventilator's overlay shader, Oliver2's water shader, the rest of the one's on the Wiki and some others i cant think of offhand. I dont think JCL and gang should devote their time to making a shader library right now, there are enough already. materials.wdl should be modified to automatically load the fx files, and have the predefined materials.. so the user can just choose the shader material like any other right off the bat with no extra work setting it up. The most common shaders requested are lighting/normalmapping, toon shaders, water, and terrain, and these are all covered pretty well.