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Re: any one use 3DGS development any game project?
[Re: Reconnoiter]
#466180
05/29/17 12:53
05/29/17 12:53
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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that is/was my favourite too, that mountable minigun was awesome  (you could fly with the recoil of that thing in low grav o.O)
POTATO-MAN saves the day! - Random
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Re: any one use 3DGS development any game project?
[Re: Kartoffel]
#466190
05/30/17 08:33
05/30/17 08:33
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Joined: Nov 2008
Posts: 946
the_clown
User
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User
Joined: Nov 2008
Posts: 946
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that is/was my favourite too, that mountable minigun was awesome  (you could fly with the recoil of that thing in low grav o.O) Shameless ad, check out Lawbreakers, that's actually a feature (for all guns) there.
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Re: any one use 3DGS development any game project?
[Re: the_clown]
#466197
05/30/17 13:17
05/30/17 13:17
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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Shameless ad, check out Lawbreakers, that's actually a feature (for all guns) there. , seems like a potentially fun game. I find multiplayer only a bit risky though (sometimes these games die off within a year or two).
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Re: any one use 3DGS development any game project?
[Re: Reconnoiter]
#466201
05/31/17 06:51
05/31/17 06:51
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Joined: Nov 2008
Posts: 946
the_clown
User
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User
Joined: Nov 2008
Posts: 946
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Shameless ad, check out Lawbreakers, that's actually a feature (for all guns) there. , seems like a potentially fun game. I find multiplayer only a bit risky though (sometimes these games die off within a year or two). I think part of the decision to go with multiplayer only was that they wanted to be able to offer the game for 29.99$ instead of the usual like 60$. Singleplayer campaigns are a lot of content work.
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