hey , buy yourself a book: its called "Real Time Shader Programming Using DirectX 9.0" by Ron Fosner
when you have it , you'll probably understand why noone writes you a tutorial..
Quote:
Their is no tutorial, that defines exactly how to start working with shaders from the ground up
man, i mentioned this and much other good books shortly after shaders was put into the engine . if you bought on then you wouldnt behave like you do know;P