hey , buy yourself a book: its called "Real Time Shader Programming Using DirectX 9.0" by Ron Fosner

when you have it , you'll probably understand why noone writes you a tutorial..

Quote:


Their is no tutorial, that defines exactly how to start working with shaders from the ground up





man, i mentioned this and much other good books shortly after shaders was put into the engine . if you bought on then you wouldnt behave like you do know;P

Last edited by ello; 05/30/05 14:25.

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