Quote: there isn't really and "good, consistant and walk-you-through-it-all" tutorials for 3DGS dealing specifically with how to make, manipulate and use shaders and whatnot
Maybe that's becasue there is no real A6 specific techniques to use shaders. Of course there are some technical things, but it's all in the documentation. The main thing is that you can find info on the FX format anywhere, and that's what A6 uses.. it's a common directx framework for material effects. My simple HLSL tutorial is a sticky on this forum.. you should look at that first...it shows you the basics. To write shadrs, you need to know some things about Direct 3D, and thats not somehting that can be covered in a basic tutorial. As far as using existing shaders form the WIKI or the forums, you shouldnt need a tutorial to use them..would you ask for a tutorial on how to declare a variable?