Hello,

First, I will say that there is definately a series 3DGS specific tutorials on shaders in the works. Whether they are really necessary or not, definately could be debated for a while. It is my opinion that they are, or I wouldn't have brought it up, but that is just my opinion from trying to learn about shaders on this forum and too much Google'ing, nothing more. For me it is simply that 3DGS has shaders, so there should be some good tutorials here on shaders. 3DGS uses DirectX for multiplayer, so there should be a multiplayer tutorial that bridges DirectPlay with with 3DGS. That's is just the way I feel about it. It really isn't anything personal. It just has more to do with the ease of learning how to implement the features of 3DGS that access external components like DirectX or Shaders through the 3DGS forums. I sincerely hope no one objects to that. Kudos to those who grasp multiplayer, shaders, or something like physics in day, but I just aint that smart. I need as much help as I can get, especially from my friends here, and why not here? I am serious, why shouldn't we have a good tutorial on shaders here? I personally don't understand why we shouldn't. It totally baffles me why anyone would have resistance to a 3DGS specific tutorial on shaders. I just don't get it. I really don't understand it and it bothers me alot, probably too much.

On the otherhand, many bring up a good point though, that tutorials for shaders by people like Wolfgang Engel and others cover the basics shader programming quite well. I would highly recommend Wolfgang Engel for the theory and implemententaion shader code that is accessable over the internet for free. Read up.

Sincerely,
Loco



Professional A8.30
Spoils of War - East Coast Games