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Re: Enough is Enough
[Re: Machinery_Frank]
#46646
11/09/07 18:49
11/09/07 18:49
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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I don't mean to sound annoying and I actually do agree with you for the most part, but you're talking as if the lack of more editors is what's keeping you back from making games. I honestly don't think that's fair, especially since Lite-C, at least from a programming point of view, gives you immense freedom of what you'd like to create. Off course it doesn't create those things for you.. but that's your job as programmer.
A game developer is a tool developer too, but simply does a lot more than just that.
When I'm in the prototype stage of making my game, there are a ton of things I need to keep track of; values, angles, positions and so on .. hence I had to make some tool to show all that on screen while debugging my codes. You could call that a tool, but it's absolutely essential for creating my games, without it I would spend ages while doing a lot of guesswork and it just wouldn't work fast enough.
My point? Don't make tools you don't need for making your games, but when you lack tools you need, it's really not a bad idea to invest time in them.
As for shaders, eventhough I do know my way with shaders a bit, I definitely agree that a shader editor would be very awesome, but that's mainly because of the plug-and-play nature of shader code. There's no point in making a shader editor myself, because applying them to a model in the engine is not the problem. The actual solution would be to simply learn how to create shaders and I'm busy doing that, but a shader editor would speed things up.
Off course, a shader editor still doesn't provide you with the possibility to make extremely customized shader stuff, so at one point you'd have to learn the shader language and how things work anyways.
I could go on like this, but from a 'lone-wolf' perspective, it's simply very difficult to make games on your own.
Cheers
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Re: Enough is Enough
[Re: PHeMoX]
#46647
11/09/07 22:09
11/09/07 22:09
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Joined: Jul 2006
Posts: 503 Australia
adoado

User
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User
Joined: Jul 2006
Posts: 503
Australia
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Quote:
I honestly don't think that's fair, especially since Lite-C, at least from a programming point of view, gives you immense freedom of what you'd like to create. Off course it doesn't create those things for you.. but that's your job as programmer.
I agree. I think that current versions of 3dgs are very capable. They may not come with packs of stunning shaders or a ton of template scripts, but the possibility exists, especially with Lite-C, to create some really good games.
Just my thoughts,  Adoado.
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Re: Enough is Enough
[Re: adoado]
#46648
11/10/07 11:42
11/10/07 11:42
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Quote:
...but the possibility exists, especially with Lite-C, to create some really good games.
Just my thoughts,  Adoado.
Yes. Your thoughts are absolutely right. The possibility exists. The probability might be small, near zero for most people but it exists 
The true question is: How helpful is such a broadly answer to most people out there willing to find concrete solutions?
Nevertheless: This is just abstract talk. I have to make new models and textures instead of hoping for a Lite-C wonder 
Models, Textures and Games from Dexsoft
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Re: Enough is Enough
[Re: Machinery_Frank]
#46649
11/10/07 13:28
11/10/07 13:28
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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The 'probability' you are talking about isn't bigger or smaller when you were to use C-script for making your games, Lite-C or any other tool...  Good games aren't defined just by the latest 'next' gen graphics, in fact, as some Xbox Live Arcade titles (that got great publisher deals) show you can even get away with just vector programmer art, as long as the gameplay is acceptable. The latter will always require reasonably high programming skills regardless of the engine or programming language. You can't get away with templates... Cheers
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Re: Enough is Enough
[Re: PHeMoX]
#46652
11/12/07 11:59
11/12/07 11:59
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Like always your are NOT guilty of anything  This alone tells the whole story. But for everybody else it is very simple: This topic is about shader related graphics programming. My post about Lite-C in connection with my comment about shader tools programming is a part of a shader pipeline (so I was not off-topic at all) but talking about game-play and ranting and calling other people your dude is far off. But nevertheless. We all know you like that. And to make it even more simple: You started the off-topic discussion here. So just stop commenting off-topic and it will be fine.
Models, Textures and Games from Dexsoft
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