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Re: Enough is Enough [Re: MaxF] #46645
11/09/07 15:42
11/09/07 15:42
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Yes. That is true. Looking forward to it.


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Re: Enough is Enough [Re: Machinery_Frank] #46646
11/09/07 18:49
11/09/07 18:49
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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I don't mean to sound annoying and I actually do agree with you for the most part, but you're talking as if the lack of more editors is what's keeping you back from making games. I honestly don't think that's fair, especially since Lite-C, at least from a programming point of view, gives you immense freedom of what you'd like to create. Off course it doesn't create those things for you.. but that's your job as programmer.

A game developer is a tool developer too, but simply does a lot more than just that.

When I'm in the prototype stage of making my game, there are a ton of things I need to keep track of; values, angles, positions and so on .. hence I had to make some tool to show all that on screen while debugging my codes. You could call that a tool, but it's absolutely essential for creating my games, without it I would spend ages while doing a lot of guesswork and it just wouldn't work fast enough.

My point? Don't make tools you don't need for making your games, but when you lack tools you need, it's really not a bad idea to invest time in them.

As for shaders, eventhough I do know my way with shaders a bit, I definitely agree that a shader editor would be very awesome, but that's mainly because of the plug-and-play nature of shader code. There's no point in making a shader editor myself, because applying them to a model in the engine is not the problem. The actual solution would be to simply learn how to create shaders and I'm busy doing that, but a shader editor would speed things up.

Off course, a shader editor still doesn't provide you with the possibility to make extremely customized shader stuff, so at one point you'd have to learn the shader language and how things work anyways.

I could go on like this, but from a 'lone-wolf' perspective, it's simply very difficult to make games on your own.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Enough is Enough [Re: PHeMoX] #46647
11/09/07 22:09
11/09/07 22:09
Joined: Jul 2006
Posts: 503
Australia
A
adoado Offline

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adoado  Offline

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Quote:

I honestly don't think that's fair, especially since Lite-C, at least from a programming point of view, gives you immense freedom of what you'd like to create. Off course it doesn't create those things for you.. but that's your job as programmer.




I agree. I think that current versions of 3dgs are very capable. They may not come with packs of stunning shaders or a ton of template scripts, but the possibility exists, especially with Lite-C, to create some really good games.

Just my thoughts,
Adoado.


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Re: Enough is Enough [Re: adoado] #46648
11/10/07 11:42
11/10/07 11:42
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Quote:

...but the possibility exists, especially with Lite-C, to create some really good games.

Just my thoughts,
Adoado.




Yes. Your thoughts are absolutely right. The possibility exists. The probability might be small, near zero for most people but it exists

The true question is: How helpful is such a broadly answer to most people out there willing to find concrete solutions?

Nevertheless: This is just abstract talk. I have to make new models and textures instead of hoping for a Lite-C wonder


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Re: Enough is Enough [Re: Machinery_Frank] #46649
11/10/07 13:28
11/10/07 13:28
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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The 'probability' you are talking about isn't bigger or smaller when you were to use C-script for making your games, Lite-C or any other tool...

Good games aren't defined just by the latest 'next' gen graphics, in fact, as some Xbox Live Arcade titles (that got great publisher deals) show you can even get away with just vector programmer art, as long as the gameplay is acceptable. The latter will always require reasonably high programming skills regardless of the engine or programming language. You can't get away with templates...

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Enough is Enough [Re: PHeMoX] #46650
11/10/07 14:21
11/10/07 14:21
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Do you even try to read threads before you comment all my posts?

This thread is about shader programming and not about what you need to program good game-play. And it is located at the shader-forum.


Models, Textures and Games from Dexsoft
Re: Enough is Enough [Re: Machinery_Frank] #46651
11/12/07 10:09
11/12/07 10:09
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Weren't you the one talking about Lite-C? (post: #799124) If you blame me of being offtopic, at least take a look at yourself first dude.

Besides I was talking about graphics with shaders in mind, regardless of the 'general rant' nature of the post, I don't see why I was off topic there,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Enough is Enough [Re: PHeMoX] #46652
11/12/07 11:59
11/12/07 11:59
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Posts: 7,121
Potsdam, Brandenburg, Germany
Like always your are NOT guilty of anything

This alone tells the whole story.

But for everybody else it is very simple: This topic is about shader related graphics programming. My post about Lite-C in connection with my comment about shader tools programming is a part of a shader pipeline (so I was not off-topic at all) but talking about game-play and ranting and calling other people your dude is far off.

But nevertheless. We all know you like that. And to make it even more simple: You started the off-topic discussion here. So just stop commenting off-topic and it will be fine.


Models, Textures and Games from Dexsoft
Re: Enough is Enough [Re: Machinery_Frank] #46653
11/12/07 15:32
11/12/07 15:32
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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I don't want to be harsh, but for someone that seems to know all about this thread's topic, you're quite pathetic for going off topic the very first post you made in here and start complaining about people who did not go off topic. Here let me quote it for you so you can see it for yourself;

Quote:


#799124 - Fri Nov 09 2007 02:49 PM
Edit post Edit Reply to this post Reply Reply to this post Quote Quick Reply Quick Reply

I agree with you totally. You can make almost everything with Lite-C. You can even program an Open-GL renderer if you like to.

The small but significant difference is just the little word "make". You have to do all that on your own. This will turn you from a game-developer into a tool or shader developer. If you like that task and you like your hobby - then everything is perfect - if you want to make a game - then it looks a bit different





So please, go and spray your propaganda about me elsewhere, I'm fed up with you and your nonsense wanting to compare [censored] sizes all day long.

Edit: By the way, mods should probably close this thread, because it's about to get ruined by Friendly Frank there,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Enough is Enough [Re: PHeMoX] #46654
11/12/07 15:39
11/12/07 15:39
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

I'm fed up with you and your nonsense wanting to compare [censored] sizes all day long.




Strong, emotional, insulting and censored words from Phemox. Should anybody call a moderator?



Quote:

...thread ruined by Frank...




Sorry. Fortunatelly Phemox did not contribute to ruin this thread


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