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Re: What are you working on?
[Re: 3run]
#466271
06/05/17 12:25
06/05/17 12:25
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Hey guys! My another attempt on drawing pixel art stuff. Animated player#1Are there any one left to post here his progress, or am I the only one to bumb this thread? (also check my previous post for update on platformer) Greets!
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Re: What are you working on?
[Re: 3run]
#466274
06/05/17 17:13
06/05/17 17:13
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Cool stuff I like it. Although, the animations look a bit too simplistic to me. (but the spritesheet is good nontheless, it's just a matter of personal preference, I guess). (actually, who am I to blame? The wip character animations that I made a few weeks ago are even simpler )Did you create a spritesheet for each of the configurations (with/without weapon/jetpack) or do you combine them somehow? Are there any one left to post here his progress, or am I the only one to bumb this thread? Don't worry, I'm still working (more or less) hard on things these days There's just not very much to show off, yet. I'm still in the basic framework-developent phase. Lately 2D collisions, interface and code-cleanup is what's keeping me up all night Edit: btw. what program are you using? I've been using aseprite and it's reaally good in my opinion.
Last edited by Kartoffel; 06/05/17 17:53. Reason: typos
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#466276
06/05/17 17:28
06/05/17 17:28
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Thank you man! Yes, it's simple, but that's intentional (I don't mean that I could create something more complex than this, cause I couldn't but well I don't need anything more comples than what I have atm) Did you create a spritesheet for each of the configurations (with/without weapon/jetpack) or do you combine them somehow? Nope, I draw seperate sprite for each configuration. Edit: btw. what program are you using? I've been using aseprite it it's reaally good in my opinion. I used photoshop for creating this sprites. Great to hear that there are still people working on! Keep it up and I'm looking forward to see some screens of your project!
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Re: What are you working on?
[Re: 3run]
#466278
06/05/17 19:51
06/05/17 19:51
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Did you create a spritesheet for each of the configurations (with/without weapon/jetpack) or do you combine them somehow? Nope, I draw seperate sprite for each configuration. now that I think about it, it would probably be really tricky to get working (and good looking) animations that way. I just finished creating a few functions for saving and loading values from an .ini file (I use it to store game settings)
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#466279
06/05/17 20:43
06/05/17 20:43
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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now that I think about it, it would probably be really tricky to get working (and good looking) animations that way. Well, as I aim to create oldschool like feeling, it won't be that tricky.
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Re: What are you working on?
[Re: 3run]
#466394
06/13/17 00:08
06/13/17 00:08
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Joined: Nov 2005
Posts: 204 Bavaria
HellThunder
Member
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Member
Joined: Nov 2005
Posts: 204
Bavaria
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Still working on my JRPG Toolkit: The possibility of endless equipment objects (theoretically - I limited it to a valuable amount) and the equip-properties of elements. More than that we have the possibility to create special equipment for certain classes. In my RPG Maker game "Final Dreams" the holy sword of dreams - razuna could only be wielded by the main hero. This idea wouldn't be just an idea anymore. Every equipment can change now the effectifity status of elements for heroes. Our heroes will get now elemental attack types - but don't have to get one. Nevertheless every Weapon could change this elemental attack type now. It will be more and more tactical - but not complicated. Easy to understand, easy to create and easy to play.
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Re: What are you working on?
[Re: HellThunder]
#466428
06/13/17 20:12
06/13/17 20:12
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Joined: Jul 2002
Posts: 3,208 Germany
Error014
Expert
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Expert
Joined: Jul 2002
Posts: 3,208
Germany
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That looks like a Tales-of-character to me! Looks really cool, like you've put together some really solid toolkit there. Very nice! Are you trying to remake your RPG with it (or making a new one)?
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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Re: What are you working on?
[Re: Error014]
#466431
06/13/17 21:25
06/13/17 21:25
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Joined: Nov 2005
Posts: 204 Bavaria
HellThunder
Member
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Member
Joined: Nov 2005
Posts: 204
Bavaria
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That looks like a Tales-of-character to me! Looks really cool, like you've put together some really solid toolkit there. Very nice! Are you trying to remake your RPG with it (or making a new one)? They are from my favourite game of the 'Tales of' series =D Right now of course for testing purposes. Ludgers Face (second one) is a bit wider. I tried to place and rescale pictures dynamically in order to fit with the box-panel. To recreate Final Dreams would be awesome. But doubt to get this much time for a hobby project =/. Actually my target is a deep quality check of YRPG Toolkit Core Engine. And what is better for testing, than create a small game? =) The user is able to combine Event Commands dynamically in order to create NPCs, Touch- or Trigger-Events, Global Events and Battle Events. Much of them can also handle parameters (user configurations). Right now I've 83 Event Commands and I am trying to put them together with strangest combinations. That will take a lot of time for sure. =D
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