@ FeiHongJr: I have a brick texture for the walls in my restaurant (if I were to use something else, it'll mean having to use a skin size of 2048x1024 (to keep the 1 pixel per quant resolution). Take out the roughness, I could stick with a 256x256 texture without too much trouble (though it'll get stretched to 4x the size meaning 4 quants per pixel). But, without the roughness, it'll become extremely difficult to judge distances. The bricks are 256 quants wide by 128 quants tall (6 inches by 3 inches). Yet, even with the roughness, it's still difficult to tell where one wall ends when another one is in the background (the same goes for my city's buildings)....


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials