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gpu | v.s. | p.s. | t&l | tex | Max. texture size
Radeon 9600 Series | 2.0 | 2.0 | yes | 8 | 2048x2048x1024


Pretty sure that card would fall in to this category ... Nice card wanna trade

I wish i could find or show you some examples but my card doesnt support too much and i havent successfully used bump mapping so not sure it even supports that




Huh!? a 1024-bit texture!? No way! Also, what's with the v.x., p.s., t&l, and the tex stuff?

I paid $140 for that card and it doesn't seem as good as I was hoping for. The output I'm getting from the card isn't anywhere near what the specs on ATI's website say:

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ATI Product Comparison
Product Name RADEON 9600 XT
ASIC RADEON 9600

Technology Features
SMARTSHADER™ 2
SMOOTHVISION™ 2.1
FULLSTREAM™ Real, DivX
Adaptive De-Interlace VIDEOSHADER™
HYDRAVISION™ Yes
Hardware MPEG Encode Assist -

Specifications
Bus Type AGP 4X, 8X
Memory Amount (MB) 128
Memory Type DDR1
Memory Interface 128-bit
Memory Clock Speed (MHz) 300
Engine Clock Speed (MHz) 500
Pipelines 4
Pixel Fillrate 2.0 Gpixels/sec
Geometry Rate 250 MTriangles

Display Support
VGA Yes
DVI Yes
Dual Monitor Display Yes
YPrPb Out for HDTV w/adapter optional
S-Video Out Yes
Composite Out w/adapter optional

Multimedia Support
S-Video In -
Composite In -
TV Tuner -
FM Tuner No
DTV Tuner
Remote Control Included -
EAZYLOOK -
Audio Out -
S/PDIF Out -



The site says that I should be getting 250 million triangles per second, but I'm only getting a tenth of that. Also, the box has a memory clock speed of 600 MHz, and here it says 300 MHz. I don't know what the memory interface thing is nor what pipelines are.

I don't know what the pixel fill rate thing is, but, in my game, I've got way more than 2 gigapixels even on the screen and I'm getting 30 fps....


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials