Mmmm, I kind of forgot, but that card doesn't support shaders, that you'll need....


Code:
 Driver:                        nv4_disp.dll

Description: NVIDIA GeForce4 MX 440

DriverVersion: 661024

VendorId: 4318

DeviceId: 369

SubSysId: 0

Revision: 163



DeviceType: 1

AdapterOrdinal: 0

Caps: READ_SCANLINE

Caps2: CANRENDERWINDOWED FULLSCREENGAMMA DYNAMICTEXTURES

Caps3: ALPHA_FULLSCREEN_FLIP_OR_DISCARD

Presentation Intervals: IMMEDIATE ONE TWO THREE FOUR

Cursor Caps: COLOR

Dev Caps: EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY

TEXTUREVIDEOMEMORY DRAWPRIMTLVERTEX CANRENDERAFTERFLIP TEXTURENONLOCALVIDMEM

DRAWPRIMITIVES2 DRAWPRIMITIVES2EX HWTRANSFORMANDLIGHT CANBLTSYSTONONLOCAL

HWRASTERIZATION PUREDEVICE

Primitive Misc Caps: MASKZ CULLNONE CULLCW CULLCCW COLORWRITEENABLE CLIPTLVERTS TSSARGTEMP BLENDOP

Raster Caps: DITHER FOGVERTEX FOGTABLE MIPMAPLODBIAS ZBIAS FOGRANGE ANISOTROPY WBUFFER WFOG

ZFOG COLORPERSPECTIVE STRETCHBLTMULTISAMPLE

Z Cmp Caps: NEVER LESS EQUAL LESSEQUAL GREATER NOTEQUAL GREATEREQUAL ALWAYS

Src Blend Caps: ZERO ONE SRCCOLOR INVSRCCOLOR SRCALPHA INVSRCALPHA DESTALPHA INVDESTALPHA

DESTCOLOR INVDESTCOLOR SRCALPHASAT BOTHSRCALPHA BOTHNVSRCALPHA

Dest Blend Caps: ZERO ONE SRCCOLOR INVSRCCOLOR SRCALPHA INVSRCALPHA DESTALPHA INVDESTALPHA

DESTCOLOR INVDESTCOLOR SRCALPHASAT BOTHSRCALPHA BOTHNVSRCALPHA

Alpha Cmp Caps: NEVER LESS EQUAL LESSEQUAL GREATER NOTEQUAL GREATEREQUAL ALWAYS

Shade Caps: COLORGOURAUDRGB SPECULARGOURAUDRGB ALPHAGOURAUDBLEND FOGGOURAUD

Texture Caps: PERSPECTIVE POW2 ALPHA ALPHAPALLETE NONPOW2CONDITIONAL PROJECTED CUBEMAP MIPMAP

MIPCUBEMAP CUBEMAP_POW2

Texture Filter Caps: MINFPOINT MINFLINEAR MINFANISOTROPIC MIPFPOINT MIPFLINEAR MAGFPOINT MAGFLINEAR

Cube Texture Filter Caps: MINFPOINT MINFLINEAR MIPFPOINT MIPFLINEAR MAGFPOINT MAGFLINEAR

Volume Texture Filter Caps:

Texture Address Caps: WRAP MIRROR CLAMP INDEPENDENTUV

Volume Texture Address Caps:

Line Caps: TEXTURE ZTEST BLEND ALPHACMP FOG

MaxTextureSize: 2048x2048

Max Volume Extent: 0

Max Texture Repeat: 8192

Max Texture Aspect Ratio: 2048

Max Anisotropy: 2

Max Vertex W: 10000000000.000000

GuardBand L/T/R/B: -100000000.000000 / -100000000.000000 / 100000000.000000 / 100000000.000000

Extents Adjust: 0.000000

Stencil Caps: KEEP ZERO REPLACE INCRSAT DECRSAT INVERT INCR DECR

FVF Caps: TEXCOORDCOUNTMASK DONOTSTRIPELEMENTS

Texture Op Caps: DISABLE SELECTARG1 SELECTARG2 MODULATE MODULATE2X MODULATE4X ADD ADDSIGNED

ADDSIGNED2X SUBTRACT ADDSMOOTH BLENDDIFFUSEALPHA BLENDTEXTUREALPHA

BLENDFACTORALPHA BLENDTEXTUREALPHAPM BLENDCURRENTALPHA MODULATEALPHA_ADDCOLOR

MODULATECOLOR_ADDALPHA MODULATEINVALPHA_ADDCOLOR MODULATEINVCOLOR_ADDALPHA

DOTPRODUCT3 MULTIPLYADD LERP

Max Texture Blend Stages: 8

Max Simultaneous Textures: 2

Vertex Processing Caps: TEXGEN DIRECTIONALLIGHTS POSITIONALLIGHTS LOCALVIEWER

Max Active Lights: 8

Max User Clip Planes: 0

Max Vertex Blend Matrices: 2

Max Vertex Blend Matrix Index: 0

Max Point Size: 64.000000

Max Primitive Count: 65535

Max Vertex Index: 65535

Max Streams: 16

Max Stream Stride: 255

Vertex Shader Version: 0.0

Max Vertex Shader Const: 0

Pixel Shader Version: 0.0

Max Pixel Shader Value: 0.000000



And this one is even a little newer, but doesn't support vs or ps... In some thread someone mentioned something about software emulation, but I think you're out of luck here..

Cheers


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