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shade-c (evo) black lines on some resolutions
#466926
07/08/17 20:59
07/08/17 20:59
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
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OP
Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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Howdy,
With shade-c evo when I set the resolution to windowed or to something else than what the max of my monitor is (full hd), I get black lines (vertical) everywhere. I dont have this with default gs3d shaders. Any idea what it could be? (I also have it for the shade-c evo examples)
So e.g. 1920x1080 fullscreen works, but 1366x768 gives black lines (whether windowed or fullscreen).
Last edited by Reconnoiter; 07/08/17 21:00.
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Re: shade-c (evo) black lines on some resolutions
[Re: Reconnoiter]
#467083
07/15/17 02:59
07/15/17 02:59
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Joined: Jul 2014
Posts: 72
DriftWood
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Joined: Jul 2014
Posts: 72
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Yuck... That's a knot of problems with no clear link. I'm sure not digging in that hole. http://www.conitec.net/beta/pX_intro.htmhttp://www.conitec.net/beta/physX_open.htmPlease look at the function physX_level_load() And the On_level_load in physX_open() Oh and wasn't it important to have the right version installed? It's not the current version but an old one right.
Last edited by DriftWood; 07/15/17 03:02.
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Re: shade-c (evo) black lines on some resolutions
[Re: DriftWood]
#467137
07/17/17 20:10
07/17/17 20:10
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Joined: Dec 2011
Posts: 1,823 Netherlands
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OP
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Posts: 1,823
Netherlands
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Okay ty for the info. I have delved some in the shade-c sun/shadow scripts, not yet found the problem/solution but did notice I gained a minor boost to fps without noticeable loss by setting splits to 3 (lower disables sun shadows): sc_screen_default.settings.lights.sunPssmSplits = 3;
I also noticed that the problem only occurs for sun shadows, and not for shadows of shade-c spotlights. (Though shadows of spotlights only work well at small radius's & arcs it seems so its more supporting it than replacing sun entirely.)
Last edited by Reconnoiter; 07/17/17 20:11.
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