Gamestudio Links
Zorro Links
Newest Posts
ZorroGPT
by TipmyPip. 02/21/26 19:15
Camera always moves upwards?
by clonman. 02/21/26 09:29
Zorro version 3.0 prerelease!
by TipmyPip. 02/20/26 13:22
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 02/19/26 13:22
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
1 registered members (TipmyPip), 6,780 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
alx, ApprenticeInMuc, PatrickH90, USER0328, Sfrdragon
19199 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
How emulate price-movement bars using TimeFrame? #467458
08/03/17 16:04
08/03/17 16:04
Joined: Jul 2016
Posts: 8
H
Hlopetz Offline OP
Newbie
Hlopetz  Offline OP
Newbie
H

Joined: Jul 2016
Posts: 8
I see at the manual: "TimeFrame can also be used for synchronizing time frames to external events - f.i. for skipping bars outside market hours or when no price ticks arrive, for trading dependent on the time of the day, or for emulating price-movement bars such as Range or Renko Bars."

Does anybody help me to understand how to emulate 0.5% range bars using the technique?

Re: How emulate price-movement bars using TimeFrame? [Re: Hlopetz] #467497
08/07/17 08:50
08/07/17 08:50
Joined: Jul 2000
Posts: 28,074
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,074
Frankfurt
Set TimeFrame to 0 during the range bar, and to the number of skipped bars when the range ends.


Moderated by  Petra 

Powered by UBB.threads™ PHP Forum Software 7.7.1