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Aum48 #47115
06/01/05 04:35
06/01/05 04:35
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Dear friends,

The newest magazine is uploaded. Get it from here:

Aum48

Please post your questions regarding Aum here.
Thank you.
George.

Re: Aum48 [Re: George] #47116
06/01/05 05:18
06/01/05 05:18
Joined: Sep 2003
Posts: 4,959
US
G
Grimber Offline
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Grimber  Offline
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G

Joined: Sep 2003
Posts: 4,959
US
Great! thanks George looking it over now

Re: Aum48 [Re: Grimber] #47117
06/01/05 06:33
06/01/05 06:33
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Oh man, I been hanging out for soooo long too.
Thanks George.

Re: Aum48 [Re: George] #47118
06/01/05 07:14
06/01/05 07:14
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline
Member
immersionfx  Offline
Member

Joined: Feb 2005
Posts: 190
Greece
Thank you once again George.
I was eagerly waiting for this!

One question that came to mind when reading Peter Churness's interview and, if not answered in this forum, I think it should be placed in a "Beginner's Corner" in one of your future AUMs:

Have you ever covered in one of the AUMs the idea of stacking objects and pushing/popping them on the right time? I mean how can this programming theory be implemented with C-script?

Thank you for another great AUM issue!

Re: Aum48 [Re: George] #47119
06/01/05 07:28
06/01/05 07:28
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
Thank you, George. Some really interesting stuff in there.

Re: Aum48 [Re: FBL] #47120
06/01/05 07:57
06/01/05 07:57
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Thank you for the kind comments.
immersionfx: I thought that you are talking about objects like boxes, barrels and so on for a moment. Stacking entities can be done pretty easy using a starter function that includes a while loop. You can save the position of the entity (maybe the angles, the current frame, and so on) every x frames, and when the "distance" between player's current position and the virtual position of the entity is smaller than some value, you recreate the entity in the level. I might cover that in a future Aum article.

Re: Aum48 *DELETED* [Re: George] #47121
06/01/05 08:07
06/01/05 08:07
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline
Member
immersionfx  Offline
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Joined: Feb 2005
Posts: 190
Greece
Well actually I was referring to stacking variables, game states, etc.
Like, say, stack messages each time the player does something which needs clarification and display them on screen with a FIFO-type procedure.

Last edited by immersionfx; 06/01/05 08:12.
Re: Aum48 [Re: immersionfx] #47122
06/01/05 08:08
06/01/05 08:08
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Please read my reply again. I've changed it.

Re: Aum48 [Re: George] #47123
06/01/05 09:59
06/01/05 09:59
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
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nuclear_winter  Offline
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Joined: Aug 2002
Posts: 906
the future
10X man!!!

Re: Aum48 [Re: nuclear_winter] #47124
06/01/05 10:05
06/01/05 10:05
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Finally I have a lightning script I can understand and am having fun with it right now with my chopper game, thanks again.

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