var scan_indicator = 0; #define SCAN_PLAYER 1 #define SCAN_EXPLOSION 2 ... scan_indicator = SCAN_EXPLOSION; c_scan(my.x,my.pan,vector(150,150,150),SCAN_ENTS | SCAN_LIMIT ); ... if (event_type == EVENT_SCAN && scan_indicator == SCAN_EXPLOSION)
Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy
oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de