Thanks fastlane69,

I will play around with those settings and see what happens. It definately may solve the problem.

I was also thinking that since the example is running at around 200fps, that I might need to sychronize the physics fps with the actual fps somehow. It was a thought that popped into my head. I haven't looked into that yet.

Loco


Professional A8.30
Spoils of War - East Coast Games