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Big problem - level_load #472356
04/23/18 05:19
04/23/18 05:19
Joined: Feb 2003
Posts: 146
RP China
2
20BN Offline OP
Member
20BN  Offline OP
Member
2

Joined: Feb 2003
Posts: 146
RP China
My game load 1.wmb in game start, and reload 2.wmb in game end.
ALL is OK.
But, many 1.wmb ghost model in 2.wmb.

Howto fixed it? All level used physx.

Re: Big problem - level_load [Re: 20BN] #472359
04/23/18 06:26
04/23/18 06:26
Joined: Feb 2003
Posts: 146
RP China
2
20BN Offline OP
Member
20BN  Offline OP
Member
2

Joined: Feb 2003
Posts: 146
RP China
I think is physx entities problem.

Re: Big problem - level_load [Re: 20BN] #472363
04/23/18 09:40
04/23/18 09:40
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
Hi

How you created those models? Probably they where created via local pointers (declared inside of functions), so they didn't get removed on level_load. Make sure to delete all entities which where declared locally before loading level.

Greets!


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