Hello!
I got a game idea and I need to know if the A6 is able to support the following:
1. unlimited or "enough" "dynamic" lights like lamps/torches that can be turned on/off, rendering the environment (map entities included) more or less visible.
2. intelligent pathing -> means opponents that DON'T get stuck in corners when moving or attacking
3. joining already running multiplayer games
4. changing entities meshes/textures in runtime
All I need to know is a yes or no and maybe a keyword on how it is accomplished using the A6 engine.
Thanks in advance!