Hello!

I got a game idea and I need to know if the A6 is able to support the following:

1. unlimited or "enough" "dynamic" lights like lamps/torches that can be turned on/off, rendering the environment (map entities included) more or less visible.

2. intelligent pathing -> means opponents that DON'T get stuck in corners when moving or attacking

3. joining already running multiplayer games

4. changing entities meshes/textures in runtime


All I need to know is a yes or no and maybe a keyword on how it is accomplished using the A6 engine.

Thanks in advance!