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Re: rayp's old school fast non-shader FPS project
[Re: rayp]
#459532
05/24/16 17:19
05/24/16 17:19
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Joined: May 2009
Posts: 5,370 Caucasus
3run
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Posts: 5,370
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Good idea. But iam no friend of particles. For now they're fast enough. But thanks for the tip anyway. And i use the entity of the bullet for a lot of things, like playing ric sounds at hit pos, applying damage etc. I use 'c_trace' with stretched particle, at the hit position I create NULL entity to play ricochet sound with 'ent_playsound'. Greets.
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Re: rayp's old school fast non-shader FPS project
[Re: 3run]
#459533
05/24/16 17:22
05/24/16 17:22
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Ah sure. Nice feature man! Good idea that NULL entity thing! edit: But applying damage via c_trace i would not do in this case. First i had but now this is done via bullet entity ( mainly for the shotgun part this is important ). My idea behind would make more sense with slow bullets. In topdown games like "Raptor" u get what i mean. In a FPS you may be right here ^^ edit2: And if the bullet performs the c_trace every bullet can place decals btw ( like the shotgun ) edit3: I reversed the bullet logic. Bullet flys, hits something, performs c_trace. This modification was caused by the shotgun ^^ . again, your Version is much faster for sure!
Last edited by rayp; 05/24/16 18:10.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: rayp's old school fast non-shader FPS project
[Re: rayp]
#459562
05/25/16 19:17
05/25/16 19:17
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Made a short Video showing all together WIP Music is placeholder / not mine. A friend will make some songs these days. The explo-gore-effect is to much WIP for now to show today. https://youtu.be/4MWpSExyZioedit: Theres one wrong frame in the "put bullet in" animation of the pumpaction i just have seen. Next time ill take the video in fullscreen mode. edit2: Added camera shaking for explosions and weapon firing. Added weapon preloading to avoid short loading-freezes Greets
Last edited by rayp; 05/25/16 22:54.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: rayp's old school fast non-shader FPS project
[Re: rayp]
#459564
05/25/16 23:50
05/25/16 23:50
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Mighty foot back again () Added simple menu edit: () Added SuperKus old pathfinding this morning, works like a charm
Last edited by rayp; 05/26/16 09:05.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: rayp's old school fast non-shader FPS project
[Re: Reconnoiter]
#459574
05/26/16 10:57
05/26/16 10:57
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Hehe ... no cause then i must add a jetpack ( i know duke can kick with both even without a jetpack equiped...guess he learned from Chuck Norris ) edit: () Added physicX destroyable objects like wood-boxes etc.
Last edited by rayp; 05/26/16 18:11.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: rayp's old school fast non-shader FPS project
[Re: rayp]
#459595
05/26/16 19:37
05/26/16 19:37
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Crosshair added that features enemy detection ( simply becomes red on enemy / hit object ). And included destroyable objects with PhysicX: ( camera is shaking because a heli is crashing in the Background ) https://youtu.be/qtrt4o5eWhUPathfinding: https://youtu.be/MiIqHaoSY14Gun interaction shot ( added wall and screen blood splats btw ): First "gameplay"/"killthrough" video ( running around killing some Zombies ) https://youtu.be/U4xX_Te7BIYGreets
Last edited by rayp; 05/26/16 21:48.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: rayp's old school fast non-shader FPS project
[Re: FBL]
#459604
05/27/16 13:11
05/27/16 13:11
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Great feedback! ^^ ...yes sure old school...not Corridor5-school edit: But your right. Quake/Unreal for example is functional without reloading. Kingpin not ...depends of which game style you aim i guess. In a oskool mp game maybe. But for my taste reloading is one of the main mechanics ( besides firing of course )
Last edited by rayp; 05/27/16 13:33.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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