0 registered members (),
1,397
guests, and 7
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: sword
[Re: Andreas C]
#47632
06/16/05 14:58
06/16/05 14:58
|
Joined: Feb 2005
Posts: 647 Williamsburg, VA USA
draculaFactory
OP
User
|
OP
User
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
|
I fully implemented the weapon throwing code (you can throw anything), it had some bugs. I added four quick-weapon slots to my inventory so now you can throw your equipped weapon and quickly switch to another. All weapons have matching skins and can use that fire effect depending on their prefix/suffix (bane suffix uses blue, bale uses red, flame uses the fire, and radiant doesn't use the particles - just a light halo).
Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
|
|
|
Re: sword
[Re: FeiHongJr]
#47634
06/17/05 13:57
06/17/05 13:57
|
Joined: Feb 2005
Posts: 647 Williamsburg, VA USA
draculaFactory
OP
User
|
OP
User
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
|
Got alot more stuff now, I'll use it in the game but it is also mainly going into a model pack.
Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
|
|
|
Re: sword
[Re: RJDL]
#47640
06/19/05 15:13
06/19/05 15:13
|
Joined: Feb 2005
Posts: 647 Williamsburg, VA USA
draculaFactory
OP
User
|
OP
User
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
|
I don't believe mine can either. Only two have EVER worked, and this is one of them. It's very simple. BTW: Finished skinning a spear!
Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
|
|
|
|