Yes, what I was planning was a charge bar and if the player's charge is less than like 10, then normal attack. If more than 10, lunge; if more than 30, cleave; if more than 50, then throw (distance depending on how much above 50 and how much below 80); if above 80 then spin, and if 100 then devestating blow that shatters your weapon. BTW: Sword now has an obsidian skin similar to the spear's obsidian skin.

New! Flintlock, WIP! Need feedback; not skinned, no trigger or flash pan yet. Coming soon, blunderbuss.




Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.