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Re: sword
[Re: Inestical]
#47655
06/23/05 05:22
06/23/05 05:22
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Joined: Mar 2005
Posts: 527 Netherlands
RJDL
Developer
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Developer
Joined: Mar 2005
Posts: 527
Netherlands
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o, i wanna see a pic of your dwarf with the flintlock then keep going RJD
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Re: sword
[Re: RJDL]
#47656
06/23/05 05:54
06/23/05 05:54
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Joined: Oct 2003
Posts: 2,628 IL,US
FeiHongJr
Expert
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Expert
Joined: Oct 2003
Posts: 2,628
IL,US
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Quote:
A). Make the different player attacks depend on like a charge bar, hold down the attack button and the charge moves up and when it is released, the attack depends on how charged you are.
personally i like that approach better. Maybe a mixture of the two would be best tho. Allow them to charge the attack for stronger attacks and still do random attacks. I wouldnt make uncharged attacks to weak tho or it could be annoying. Just that a charged one will deal more damage then an uncharged one
Anyways like the models, new flint gun looks alot better then the first. Keep it up
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Re: sword
[Re: FeiHongJr]
#47657
06/23/05 06:22
06/23/05 06:22
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Joined: Feb 2005
Posts: 647 Williamsburg, VA USA
draculaFactory
OP
User
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OP
User
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
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Yea, the uncharged attacks will just be normal, based on the offense of your weapon. Say like with the next highest, your damage is x2; after that, x3 and x4.... I am actually toying with the idea of 1-hit kills, meaning that if you hit an enemy, it dies, but if the enemy has say an armor plate on its shoulder and you screw up and hit the plate then it just glances off, degrades the armor of course. BTW: Working on skinning the new flintlock, so I'll post pics with the dwarf.
Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
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