Here are some ideas that I was going to use in a similar game that I started ages ago, but never got 'round to completing. Mainly because I'm more of a story/model/planner than I am a programmer, so far, anyway. Use 'em, lose 'em, or abuse 'em.

-Elemental-
Fire, Frost, Lightning, Resist Fire, Resist Frost, Resist Lightning, Clear Weather, Rain Cloud, Wind Storm (needs 3 skills)

Flesh to stone
· Melee attack
· Turns the creature to stone (paralysis) for x minutes.

Flood
· Causes a river to flow at your opponent.

Illusion
· Causes creature of your choice to appear and fight on your behalf, but does no real damage. (allows you to haul a$$ while the baddies fight a shadow)

-Combat-
Dagger Mastery, Sword Mastery, Blugeon Mastery, Axe Mastery, Staff Mastery, Spear Mastery, Blocking, Attack, Weapon Hurling (needs 3 skills)

IDEAS:
Subdual Mastery
· A normal weapon can be made to deal subdual damage

Disarm Skill
· In a melee attack, make opposed attack roll, +4 for each size difference to
larger weapon, +4 to defender if their weapon is two-handed.
· If defender loses, he is disarmed, if attacker loses, the defender may
attempt to disarm the attacker or attack with a bonus modifier.

Shield Mastery
· Use the shield as a battering weapon, or improve parrying.

Trip
· Can only try to trip an opponent who is up to one size larger than you.
· Make a melee attack.
· If attack succeeds (you hit him), make a Strength check versus opponent’s Strength and/or Dexterity.

-Arcane-
Mind's Eye, Light, Faith, Fetch, Black Rot, Dark Offering, Spellcraft, Runecraft (needs 4 skills)

IDEAS:
Turn Undead
· Range: 60 feet, line of sight
· Undead with 1/2 HP of player’s HP are destroyed.
· Undead with >1/2 <3/4 HP of player’s HP are turned.
· Undead with > 1/3 HP of player’s HP are unaffected.
· Turned undead flee for 1000 quants, if they can’t, they cower
· If player gets closer than 30 quants, turned undead will turn to dust.

Intimidate
· Range: 60 feet, line of sight.
· Affected NPC's are filled with fear.
· Flee for 1000 quants, if they can’t flee, they cower.
· If player gets closer than 30 quants, they BARGAIN/BEG.
Material Component: Gold shavings, a lions tooth, and an elk heart.

Antimagic
· Range: 60 feet, diameter.
· Summoned creatures vanish until field dispels.
· Constructs, elemental, undead, etc. still function, but lose supernatural
and magic capabilities.
Material Component: A piece of dark oak, broth of newt, and a snippet of lynx hair.

Black Lightning
Evocation (Death, Electricity, Evil)
· Range: Up to 25 feet
· Launches crackling black lightning at 1 creature, dealing 1-10 points of damage per 2 magic points. Half the damage is electricity, the rest is energy from the lower planes (evil creatures, creatures native to evil planes, and
creatures immune to death effects are not affected by the profane energy).
Material Component: A piece of humanoid scalp and a rod of black crystal.

Cold Blast
· Range: Up to 50 feet
· Launches a cone of icy cold, dealing 1-10 points of damage per 2 magic points used.
Material Component: A vial of water, an ice diamond, and a twist of lime on the rocks.

-Survival-
First Aid, Traps, Herbalism, Tracking, Awareness (needs 7 skills)

IDEAS:
Balance (Dex), Move Silently (Dex), Ride (Dex), Search/forage (Int), Swim (Str), Hide (Dex)

-Artisanship-
Repair, Forge, Imbue, Metal Mastery (needs 8 skills)

IDEAS:
Woodworking, Leather Craft, Masonry (handy if you want fort/buidling construction)

Identify Magic (Wis)
· Identify properties of items that may or may not be magical.

Appraise (Int)
· Identify the value of items.

-Alchemy-
Alchemy Mastery (needs 11 lol)




IDEAS:
Cure Disease
· Of course, you would have to create diseases to cure them. LOL.
· Blindness
· Fever
· Demon fever
· Devil chills
· Mindfire
· Mummy rot
· Red ache
· Shakes

Summon Elemental (Earth, Air, Water, Fire), Summon Demon (Outer planes, Chasm, Gateway, Hell)

Create Potion (Healing, Charm, Strength, Berzerker, Youth, BoOzE!)

Botany (Identify flora, if you are going to use a "gather ingredients" strategy for Alchemy)

Biology (Identify fauna, if you are going to use a "gather ingredients" strategy for Alchemy)

Cheers!
Mark


People who live in glass houses shouldn't vacuum naked.