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Re: sword [Re: draculaFactory] #47742
02/25/06 05:43
02/25/06 05:43
Joined: Oct 2003
Posts: 206
N
nkl Offline
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nkl  Offline
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N

Joined: Oct 2003
Posts: 206
Hi!
Your screen shot look very nice.
Where do I download the demo?
Thanks already.

Re: sword [Re: nkl] #47743
02/25/06 22:44
02/25/06 22:44
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
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draculaFactory  Offline OP
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Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
You do not download a demo. There is no demo. I would not like to see alot of things that I worked long and hard on being ripped.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Celebrating 14 pages!!! [Re: draculaFactory] #47744
02/27/06 15:39
02/27/06 15:39
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
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draculaFactory  Offline OP
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Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
A real, actual update that is worth something. Buggy battle system implemented. It is pretty good, but no frills.






Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: Celebrating 14 pages!!! [Re: draculaFactory] #47745
02/27/06 16:11
02/27/06 16:11
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
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ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Nice textures!!

hehehe that's a great sentence, put it into the features list "Buggy battle system implemented."!

But the screens don't show much of the system, we'd have to see it in real time? :-|

Last edited by ShoreVietam; 02/27/06 16:11.

My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Celebrating 14 pages!!! [Re: ShoreVietam] #47746
02/27/06 16:45
02/27/06 16:45
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
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draculaFactory  Offline OP
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Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
not really buggy in truth there just are some things missing like enemy retreat and hunting code where an enemy moves to the last known area where it saw the player. right now if it sees the player it runs to meet her and attacks until dead. would upload a vid but i dont have a place to stow it, maybe i should actually look for a place...


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: Celebrating 14 pages!!! [Re: draculaFactory] #47747
02/27/06 17:41
02/27/06 17:41
Joined: Apr 2005
Posts: 1,058
Luzern
Nicolas_B Offline
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Nicolas_B  Offline
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Joined: Apr 2005
Posts: 1,058
Luzern
hey wow. nice modells and textures

Re: Celebrating 14 pages!!! [Re: Nicolas_B] #47748
02/27/06 17:47
02/27/06 17:47
Joined: Apr 2004
Posts: 431
Chile
A
Andvari Offline
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Andvari  Offline
Senior Member
A

Joined: Apr 2004
Posts: 431
Chile
great work slizzer, i'm impressed


Need custom 3d modelling, rigging or animations? check my portfolio at http://www.lowpolyarts.com
Re: Celebrating 14 pages!!! [Re: Andvari] #47749
03/03/06 06:04
03/03/06 06:04
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
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draculaFactory  Offline OP
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Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
Using the tip that Grimber gave me, I was able to make a wierd sort of pathfinding code. Screen shots are pointless lol, FRAPS lags it so bad it looks aweful. Here's what it does though: An enemy will chase you if it can see you, and when it can't see you it will go to the last node that saw you. This would be a problem because the enemy would stick in the wall while trying to get to a node that doesn't have line of sight, but I made it so it traces obsticles, sort of like the pathfinding code in the aum and when it gets close to a wall it will just pan away from that location. If the player is close to the wall, it would end up making a "safe spot" where the enemy won't go, but it will not trace for obsticles if the player is still while it has the line of sight to the player. It works out good, not screwy looking or anything. I will work on it some more tomorrow and mix it up with my combat system and post some more stuff.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Videos finally... [Re: draculaFactory] #47750
03/13/06 06:34
03/13/06 06:34
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
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draculaFactory  Offline OP
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Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
Finally put together some videos of the NEW new skill system. A couple of mummies just kinda standing around getting ready to be toastified. Currently three skills, sort of elementalist fire skills. I'm going to work on fire now and then go through earth, air, and water. These videos are dark because of compression.

Immolating Touch
Fireball
Wrath of Fire

Icons were made by taking screen shots of a special studio type level with a camera fixed on the effect.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: Videos finally... [Re: draculaFactory] #47751
03/13/06 19:20
03/13/06 19:20
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
It is always a pleasure to see how your project grows. I like your ambitions.

Frank


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