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Re: sword
[Re: broozar]
#47792
11/20/06 02:32
11/20/06 02:32
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Joined: Feb 2005
Posts: 647 Williamsburg, VA USA
draculaFactory
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Posts: 647
Williamsburg, VA USA
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sounds great! i spent some money on biped models and textures and i dont want them ripped it peeees me off! plus andvari prolly wouldnt like to see some of his models being distributed. however im short on cash currently,due in part to some great stuff that is being comissioned for me right now. i will use something to pack and secure the files.
Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
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Re: sword
[Re: draculaFactory]
#47793
11/21/06 06:46
11/21/06 06:46
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Joined: Feb 2005
Posts: 647 Williamsburg, VA USA
draculaFactory
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I realize that given the pictures I have shown, there is nothing that says that I am actually making a game! Now there is! I spent many long... minutes on this. Demo video.
Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
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Re: sword
[Re: DLively]
#47796
11/22/06 22:24
11/22/06 22:24
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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It looks awesome! Infact, I don't mind a halfnaked female main character. It can be somewhat distracting, but I think she'll get some cloths and armor anyway, right? Anyways, it all seems to be working very good, nice camera system too. Thumbs up! One critic would be that it's quite dark around the player. Perhaps make a small circular area of light around the player? There are plenty of RPGs who do this when player get into a dark area. It should never be too dark imho.  Cheers
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Re: sword
[Re: PHeMoX]
#47797
11/22/06 22:30
11/22/06 22:30
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Joined: Feb 2005
Posts: 647 Williamsburg, VA USA
draculaFactory
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Posts: 647
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Yea a couple of things. It is a naked woman. I could have included the TOTALLY naked texture that Andvari made lol, no... I am making armor and clothing right now.
Light Radius. The video makes it look dark. It really isn't dark. I used for the level ambient 0,0,50 on the map settings and use a static light 50,50,50 to light the center of the most dim areas. The idea is to make you WISH you had brought torches...
Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
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Re: sword
[Re: draculaFactory]
#47798
11/27/06 02:00
11/27/06 02:00
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Joined: Feb 2005
Posts: 647 Williamsburg, VA USA
draculaFactory
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Posts: 647
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Big old huge suprise. I know it doesn't appear alot different than the old one. I will link to this since I don't want to double post. Combat Theory ThreadAwhile ago I started a thread to discuss combat system theory. My last post, which is linked to above, contains a demo movie of the NEW new combat system and interface. You should read the entry too.
Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
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