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Re: oldschool fps project
[Re: 3run]
#469852
12/11/17 15:36
12/11/17 15:36
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Joined: May 2009
Posts: 5,370 Caucasus
3run
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Posts: 5,370
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More exoskeletons! Also a quick question, do I need to manually remove all parent entities? Or do they get removed by themselves on level_load ? Greets!
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Re: oldschool fps project
[Re: 3run]
#469854
12/11/17 15:44
12/11/17 15:44
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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I think they get removed? But don't take my word for it, using the debug panel should give you some insight.
As for the game, looks cool! When it comes to 3d retro games I prefer 3d models, though. (Except for first person weapons. Sprites are fine in that case since the perspective doesn't change)
POTATO-MAN saves the day! - Random
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Re: oldschool fps project
[Re: Kartoffel]
#469856
12/11/17 17:08
12/11/17 17:08
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Joined: May 2009
Posts: 5,370 Caucasus
3run
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I think they get removed? But don't take my word for it, using the debug panel should give you some insight. Debug panel doesn't really show me anything, values are kept the same on each level load (tried loading new level over and over again for like 10-15 times). I'm afraid that values are too small to affect those values on the panel, and maybe if I'll load new level about 200 times, some values may change For now to keep it (kinda) safe, before loading new level, I cycle through all entities, check if they do have parent, and if yes - safe_remove(my->parent). But it would be really great to know, do I need to do that or not. As for the game, looks cool! When it comes to 3d retro games I prefer 3d models, though. (Except for first person weapons. Sprites are fine in that case since the perspective doesn't change) Thank you for your kind words! I would like to use models, but it will be cheaper to keep it with sprites + I do actually love visual style with sprites (I would prefer to use them only for characters + weapons + fx, and low models for props). I'll probably hire some artist to make sprites and stuff in future, for now everything is a placeholder (I'm paying too much attention to the sprites I'm using right now and to visuals in general, that's not a good thing to do ). Greets!
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Re: oldschool fps project
[Re: 3run]
#469906
12/13/17 09:40
12/13/17 09:40
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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I'm paying too much attention to the sprites I'm using right now and to visuals in general, that's not a good thing to do Story of my life, lol.
Last edited by Kartoffel; 12/15/17 10:15. Reason: forum put the wrong user in the quote tag?
POTATO-MAN saves the day! - Random
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Re: oldschool fps project
[Re: Kartoffel]
#469922
12/13/17 20:05
12/13/17 20:05
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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X
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Germany
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Isnt the exoskelett from wolfenstein 3d? Great progress so far mate! Really like the pixel look
Last edited by rayp; 12/13/17 20:06.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: oldschool fps project
[Re: Kartoffel]
#469924
12/13/17 22:11
12/13/17 22:11
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Joined: May 2009
Posts: 5,370 Caucasus
3run
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I'm paying too much attention to the sprites I'm using right now and to visuals in general, that's not a good thing to do Story of my life, lol. Then you feel my pain Isnt the exoskelett from wolfenstein 3d? It is Thank you all for your kind words! Best regards!
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Re: oldschool fps project
[Re: jumpman]
#469952
12/15/17 18:45
12/15/17 18:45
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Joined: May 2009
Posts: 5,370 Caucasus
3run
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any updates 3run? would love to see the weapons shooting and stuff Hey! Yes! I'm gonna upload a video today (hopefully in next few hours), pretty sure you gonna like it Greets!
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