Not true eh? Well, try this. Create a model like a 9x9 terrain. Now give a simple 2048x2048 texture on each of a set of 2 faces. This would be about 4 megapixels. Since you have 64 areas where this can go, that's 256 megapixels. If your card does 2 gigapixels per second, you'd need about 8 of these to get 1 fps.

In my experiment, I used a 2 megapixel texture on a 4-poly object (a square pyramid without the base) and I had 27 of these on screen. This is 54 megapixels worth of objects. From the ATI website, my card has a fill rate of 2 gigapixels per second. Taking 2048รท54 and you get about 37.9. I was running at 60 fps (the "maxed fps" note), explain that. I'll run it again if you want and I'll find the maximum.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials