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Re: Imgui Lite-c Development
[Re: Evo]
#478952
01/23/20 23:26
01/23/20 23:26
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Joined: Jun 2007
Posts: 1,337 Hiporope and its pain
txesmi
Serious User
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Serious User
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
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You are welcome nice to know edited__________ Just updated the file browser: A new way based on TEXT structs.
Last edited by txesmi; 01/24/20 09:36.
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Re: Imgui Lite-c Development
[Re: Evo]
#478970
01/29/20 13:28
01/29/20 13:28
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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There was a memory leak: Unfreed: 1082, , 8 bytes
Unfreed: 1083, , 876 bytes In original and txesmi's examples, so I had to add this:
void on_exit_event()
{
sys_free(ImGui->lpVtbl);
sys_free(ImGui);
}
void main()
{
on_exit = on_exit_event;
....
} Also, there is a typo (no space between ImGuiWindowFlags_AlwaysUseWindowPadding and 1) in imgui_enums.h, in line 35. #define ImGuiWindowFlags_AlwaysUseWindowPadding1 << 16 // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windowsbecause more convenient)
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Re: Imgui Lite-c Development
[Re: alibaba]
#479555
04/06/20 05:12
04/06/20 05:12
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Joined: Jul 2007
Posts: 619 Turkey, Izmir
Emre
User
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User
Joined: Jul 2007
Posts: 619
Turkey, Izmir
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I love you guys! Only recently I've started with 3dgs again and at the right time you come around the corner with such useful contributions! Cheers! Well i can't beleive we are still here. You, me, 3run, txesmi, jenGs, Evo, Quad and some others. (: i think imgui is the biggest factor lately. Thanks to jenGs! it is indeed good that we are still here for whatever reason.
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