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SGT_FW
by Aku_Aku. 05/31/26 11:05
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XTB
by pr0logic. 05/18/26 12:27
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3 registered members (TipmyPip, Grant, 1 invisible),
3,415
guests, and 5
spiders. |
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Key:
Admin,
Global Mod,
Mod
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Deferred shader pipeline
#479731
04/20/20 22:27
04/20/20 22:27
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Joined: May 2009
Posts: 5,377 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,377
Caucasus
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Hi, It supports: -Shadow mapping up to 8 lights -Level blocks -Particles -Translucent objects (fading) -Fog -Multitexture terrain (up to 16 terrains) -PSone effects from RetroAcknex (vertex snapping, affine mapping, polygon cutoff) It doesn't support: (click picture to watch video on youtube) ![[Linked Image]](http://agarrea.com/txes/pointshadows02.png) New screenshots: Download link https://github.com/3RUN/Deferred-shader-pipelineCredits: This pipeline originaly (back in 2012) was created by José Miguel RodrÃguez Chávarri, aka txesmi. In 2020 it was refactored and tweaked by both of us (txesmi and me). License: GNU GENERAL PUBLIC LICENSE
Last edited by 3run; 04/23/20 23:53.
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