Gamestudio Links
Zorro Links
Newest Posts
Stooq now requires an API key
by jcl. 04/13/26 09:42
Strange "Alien" Skull created with >Knubber<
by NeoDumont. 04/10/26 18:58
400 free seamless texture pack downl. here !
by NeoDumont. 04/08/26 19:55
ZorroGPT
by TipmyPip. 04/08/26 17:08
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
6 registered members (vince, VHX, Grant, Geir, juergenwue, 1 invisible), 3,464 guests, and 32 spiders.
Key: Admin, Global Mod, Mod
Newest Members
juergenwue, VladMak, Geir, ondrej, mredit
19208 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 19 of 19 1 2 17 18 19
Re: export complete levels from blender [Re: Tele] #479738
04/21/20 16:36
04/21/20 16:36
Joined: May 2005
Posts: 871
Chicago, IL
Dooley Offline
User
Dooley  Offline
User

Joined: May 2005
Posts: 871
Chicago, IL
I use Blender ... export to Wavefront Object - .obj format
Then in MED, import the .obj file.
You will have to re-apply the textures, but the UV maps should be intact. For some reason, you also have to flip the textures vertically for them to line up.

Re: export complete levels from blender [Re: Dooley] #479910
05/04/20 15:42
05/04/20 15:42
Joined: Mar 2005
Posts: 68
Baesweiler
Tele Offline
Junior Member
Tele  Offline
Junior Member

Joined: Mar 2005
Posts: 68
Baesweiler
Thank you i have been doing this all the time.
Thought with blender converter would not be bad, since it exists.

Page 19 of 19 1 2 17 18 19

Moderated by  aztec, Blink, HeelX 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1