Worked hard again.
Solved a old secret why almost all my levels had no good framerates. I dont know how many times i stoped working cause everything wasnt smooth.
Now i found out that "single mesh" Option in WED doesnt seam to work
3run gave me the advice to look into TUST. Which i did.
Thanks to MasterQ32 i wrote my own function which merges Level parts to single meshes at runtime. I was able to optimize my Level so it runs almost everytime with 60fps in fullscreen. This is really awesome i have to say. Also this made me invest more work into this two year hobby FPS now.
While the visuals are a bit better now, i went back to the oldschool killing feeling ( at least i tryed ). I have to say i had fun killing waves of Zombies, taking Bodys into parts.
For me, sometimes it feels like Quake2, which i very like.
New more sci fi based weapons are made. For now a pistol (P990) and a machinegun (M200 Raptor). Weapons can get bloody and overheat (not new). Overheated weapons have lower fire rates. Chainsaw, C4 and double shotgun still exists.
Theres a new type of enemy. A fat guy with a parasite that shoots glowing green stuff. When low energy this massive enemy shoots a laser-beam ( like the Proton cannon
). I really like this npc.
I worked on blood effects visuals. They look much better now with ShadeCevo.
Also i worked on pathfinding / Walking of Zombies too. They manage map pretty good now, i have to say.
New feature: when Player is in stress / firing a lot, guitar riffs start to play.
I hope i can enter Showcase soon with a playable demo of this Hobby fps. Till then ill keep the intrested People (hope there are some) informed here.
Of course i will rework the HUD soon.For now i would descripe the Project as "fast Zombie Space shooter"
Greets