Heaps of thanks XeXes!! I will try these codes as soon as possible... I was just wondering, I've downloaded the Aquamark 3 benchmark program some days ago, and they got this really cool 'masked environmental (reflection) mapping' on their model. This makes the submarine have a really nice metal/shiny look, but not the 'overdone' environmental mapping, which often produces a grey/silver/pink effect.
Anyway, first thing tomorrow, I'm gonna test your codes

!
Edit: couldnt resist trying it out already! Works perfect and exactly the effect like in Aquamark3 !!! YEAHH!!! Thanks man!
Oww you forgot a
; at the end of bmap EnvMap = <EnvMap+6.tga> // Bitmap with the environment Map ...
Cheers