@Neuro,
thanks for the help !

I looked at the code and it seems to also account for other EVENTS (beyond SCAN). I successfully got my player (using the A6-template) to interact, but since it only uses the IMPACT event, the bounding box problem shows up once the object has been "pushed over". I'll play around with adding a SCAN_ENTITY functionality next weekend - should result in even better "collisions" .

Cheers,
Andreas


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GameCore / Unity / UDK
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