inline var _VAR(int i) { return i<<10; } // int -> var inline var _VAR(double f) { return (var)(f * (1 << 10)); } // double -> var, overloaded inline int _INT(var x) { return x>>10; } // var -> int inline float _FLOAT(var x) { return ((float)x)/(1<<10); } // var -> float
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