Quote:

yes




haha not even a hint? I guess what i am asking is do they automatically reconize them or do you have to SEND them and how do you declare them in the shader?

i guess this " mtl_bump.skill1 = float(time); " is how you would send it .. but is TIME declared as say " float4 time " in the actual shader ?


Ive spent the past few weeks studying how to write pixel shaders .. Now i need to get the gist of adding them to the GS c-script .. first thing will be to get the lighting to match up ..