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Re: [Newton] Problem with starting from script [Re: Asse] #48453
06/28/05 16:03
06/28/05 16:03
Joined: Apr 2002
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Neuro Offline
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Make sure the level.cls is the same name as your current level.


The Wii Effect - a look at Nintendo's epidemic
Re: [Newton] Problem with starting from script [Re: Neuro] #48454
06/28/05 16:16
06/28/05 16:16
Joined: Feb 2005
Posts: 728
Germany, Berlin
Asse Offline OP
Developer
Asse  Offline OP
Developer

Joined: Feb 2005
Posts: 728
Germany, Berlin
Yes it is but the entity falls through level-blocks anyway.

Ok, this NGD is a very tricky program that doesn't work when your game-structur isn't in one folder I put the .cls file into the dir of my main wdl and everything works fine!

Thanks.


A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin
Re: [Newton] Problem with starting from script [Re: Asse] #48455
06/28/05 16:26
06/28/05 16:26
Joined: Feb 2005
Posts: 728
Germany, Berlin
Asse Offline OP
Developer
Asse  Offline OP
Developer

Joined: Feb 2005
Posts: 728
Germany, Berlin
Ok, now my (hopefully) last Newton question.

On the NGD page you can download the Newton playground demo in which you can change the material of an entity, so it jumps higher and so on:

http://www.physicsengine.com/downloads.html

Is this also possible in 3DGS?


A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin
Re: [Newton] Problem with starting from script [Re: Asse] #48456
06/28/05 19:25
06/28/05 19:25
Joined: Feb 2005
Posts: 728
Germany, Berlin
Asse Offline OP
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Asse  Offline OP
Developer

Joined: Feb 2005
Posts: 728
Germany, Berlin
Got it

Seems like you can only setup the properties for the materials, not for the entities itself.

Take a look into the function NewtonSetupSystem() in newtonScript2.wdl! Here you can setup the interactivity for the materials. Little example:

Code:

// set material interaction propeteries (ground_material, wood_material)
NewtonMaterialSetFriction (ground_material, wood_material, 1.0, 0.7);
NewtonMaterialSetElasticity (ground_material, wood_material, 0.1);
NewtonMaterialSetDepthRecover (ground_material, wood_material, 0.2);



Here you can set the behavior of the wood material when it hits the ground. E.g. change NewtonMaterialSetElasticity to 0.9 and your wood entity will jump like hell when it hits the ground

Mmhhh.. I should write a tutorial about this


edit* I'm getting deeper into it. You can easily great your own material and combine it with the others. This way you can have hundred of entities with separat materials.

Really nice plugin


A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin
Re: [Newton] Problem with starting from script [Re: Asse] #48457
06/29/05 00:40
06/29/05 00:40
Joined: Apr 2002
Posts: 1,867
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Neuro Offline
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Neuro  Offline
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Posts: 1,867
Good luck on your progress, Ass!


The Wii Effect - a look at Nintendo's epidemic
Re: [Newton] Problem with starting from script [Re: Neuro] #48458
06/29/05 09:43
06/29/05 09:43
Joined: Feb 2005
Posts: 728
Germany, Berlin
Asse Offline OP
Developer
Asse  Offline OP
Developer

Joined: Feb 2005
Posts: 728
Germany, Berlin
I insist on my E!!


A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin
Re: [Newton] Problem with starting from script [Re: Asse] #48459
06/29/05 21:09
06/29/05 21:09
Joined: Apr 2002
Posts: 1,867
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Neuro Offline
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Neuro  Offline
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Joined: Apr 2002
Posts: 1,867
Lol...sorry my bad, is it pronounced "Ass-aye" or "Ass-EEE"?


The Wii Effect - a look at Nintendo's epidemic
Re: [Newton] Problem with starting from script [Re: Neuro] #48460
06/29/05 21:41
06/29/05 21:41
Joined: Feb 2005
Posts: 728
Germany, Berlin
Asse Offline OP
Developer
Asse  Offline OP
Developer

Joined: Feb 2005
Posts: 728
Germany, Berlin
Read it in german then you know how to spell it


A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin
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