Ok, here the error message:

"newton.dll - no valid Acknex dll"

Maybe I can't include the scripts manually but that's the only way I can set pointers to the newton objects, isn't it??

Now the way I included these scripts:

I copied these lines to my globals under the string of my level

Code:

BMAP splashscreen = <newtonsplash.tga>;

ifdef USE_NEWTON_GAME_DYNAMICS;
string newtonLevel_cls = <level001.CLS>;
endif;



Then I copied these lines to my main function under the level_load command:

Code:

ifdef USE_NEWTON_GAME_DYNAMICS;
wait(1);
dll_handle = newtonHandle;
NewtonAddMap (str_Level001, splashscreen);
endif;



Also I include the two Newton scripts:

Code:

include <newton.wdl>;
include <NewtonScript2.wdl>;




A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin