Quote:

Yes it is, I made myself a newton directory where I placed everything in:

newton.dll
newtonsplash.tga
newton.wdl
newtonScript2.wdl
click.wav
door_op.wav
hit.wav





Make sure that the PATH to that directory is defined in your WDL file. Otherwise the compiler won't know where to look for the files.

Cheers,
Andreas


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GameCore / Unity / UDK
Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5
TextureMaker / PSP-X