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Re: Nexus > 500 ?
[Re: rayp]
#484539
11/09/21 17:51
11/09/21 17:51
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Its Windows 10 64b (std settings) and set to 4,8gb. Taskmanager says my acknex.exe takes 1.4gb. As i said before this cant be the solution and i dont see a reason for this. In the debug panel it says mem 770 btw (fre 3700). Maybe iam wrong, but it seams 500mb is a map limit, no matter of virtual memory ? Why is WED limiting the input to 500 if not ?I already read from other users that theres some limitation, like above 1.5gb it runs out of memory. But i dont know if this is true or not. If really 500 is a limit...well its pretty funny then edit: For now i found a way to replace the mem-eating terrain tex, i am down to 400 and it even looks a lot better than before and runs a lot faster. Nice. Now my content fits in and i can go on building my map. But still my question about that limit exists.
Last edited by rayp; 11/09/21 23:11.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: Nexus > 500 ?
[Re: rayp]
#484552
11/11/21 13:42
11/11/21 13:42
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Well then iam not sane indeed. 500mb seams not that much for me, but maybe its because iam thinking with 2021 standards who knows. If i would be sane, i had left 3dgs like all the other users did. Lucky my motivation isnt making money with games...and still loving acknex Iam now down to 350. I did not plan to make a new dying light, but i reached the 500mb really quick. I removed two mem-eating things, i knew from beginning they were not good, now with 350 iam pretty sure thats more than enough for my planed stuff. I dont wanted to bash the engine btw...Anyway, 500 is a limit, iam not sane, my content fits in, nexus is 350 yet (enough for my stuff)...the rest i dont care right now. edit: ent_purge does not free nexus memory (what makes sense somehow) if iam right. So you always have to provide n-amount of mem for all weapons etc. Iam glad i have now enough "air to breath" with the nexus usage. Thanks.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: Nexus > 500 ?
[Re: rayp]
#484559
11/11/21 17:48
11/11/21 17:48
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Wish i had seen this before... https://ntcore.com/?page_id=371Found this patch in the "Hecknex world" thread, that allows x86 apps to use the 4gb provided by os. If 2gb is my limit, not 4gb then i know why i was confused. https://opserver.de/ubb7/ubbthreads.php?ubb=showgallery&Number=484548#Post484548I just patched WED, acknex and MED. All programs now seams to work nice. And besides, now i can use -nx 900 before a error appears. Not that i ever need this much, but its nice to have Also MED can now handle some files he could not before. I was able to create them with med, but if i wanted to open again, med was "out of memory". All those problems ( at least it looks like it for the first test, will see at we...finally with enough time to invest) are gone now. edit2: Dont patch WED. Opening map compiler will crash the app. edit: For me its still one of the greatest software ever made...since a3
Last edited by rayp; 11/11/21 20:01.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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