Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
2 registered members (TipmyPip, 1 invisible), 18,731 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Not enough entities reserved #48640
07/01/05 22:05
07/01/05 22:05
Joined: Jun 2005
Posts: 69
Stuttgart, Germany
S
Spudgun Offline OP
Junior Member
Spudgun  Offline OP
Junior Member
S

Joined: Jun 2005
Posts: 69
Stuttgart, Germany
When i run my game i get the error message:

"Not enough entities reserved (500)".

How can i reserve more entities?


"There is no such thing as miracles or the supernatural... only cutting edge technology" ~Revolver Ocelot
Re: Not enough entities reserved [Re: Spudgun] #48641
07/01/05 22:44
07/01/05 22:44
Joined: Sep 2003
Posts: 4,959
US
G
Grimber Offline
Expert
Grimber  Offline
Expert
G

Joined: Sep 2003
Posts: 4,959
US
max_entities in the manual

Re: Not enough entities reserved [Re: Spudgun] #48642
07/02/05 01:14
07/02/05 01:14
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline
Senior Developer
Daedelus  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,142
California
That just happened to me for the first time in a test level.

See this thread here :
http://www.coniserver.net/ubbthreads/sho...e=0&fpart=2


Formula Games - A place to buy and sell Indie games.
Re: Not enough entities reserved [Re: Grimber] #48643
07/02/05 07:52
07/02/05 07:52
Joined: Jun 2005
Posts: 69
Stuttgart, Germany
S
Spudgun Offline OP
Junior Member
Spudgun  Offline OP
Junior Member
S

Joined: Jun 2005
Posts: 69
Stuttgart, Germany
Arr... What would i do without this forum. Gracias.

Re: Not enough entities reserved [Re: Spudgun] #48644
07/26/05 17:20
07/26/05 17:20
Joined: Jul 2004
Posts: 125
Misawa, Japan
Cyberkada Offline
Member
Cyberkada  Offline
Member

Joined: Jul 2004
Posts: 125
Misawa, Japan
You can also use a -nx switch in engine startup. I use -nx 60 and it my project works fine.


www.b5sc.com Coming Fall 2005: Babylon 5: Starship Commander AUM Complete

Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1