1. do you have alot of sprites or models with transparency (especially tga images) on screen at once? Especially close to the camera?

sometimes i have allot of smoke in the level coming from explosions. The smoke doesn’t infect any noticeable when i am at a distance... but when i come close the time goes up allot. (inside the smoke field) This is one of 2 problems it seems. But how can i solve it? i rely need to be able to have a smoke that the camera can enter. if the player is running away from the attacker and get allot of explosions around hem the camera WILL be inside the smoke O_O

and the time is often below 4.5 now... but there is one area it goes up to 15. And that area is felt with trees. To be more exact 8 trees. it seems like the time rises 1 to 1.5 for every tree visible in the screen. the tree has 64 faces and 512x512 skin.. Is it posible to ett that big difference in the refresh rate buy using trees like that? O_O

2. Do you have alot of hi-poly models being visible at once?

My game is cellshaded so the most entities have very small skin maps but often plenty of faces. a box in my game has 92 faces >.< but they don’t seems to make any big difference on the refresh time.

3. Are you using Mip-Maps for your terrain?

my terrain uses no mip-map because i don’t need any details on my terrain except al edges between different materials so the terrain skin is the only skin in my level that is big (2048x2048) >.< everything else except the tree has a skin size of 128x128 or lower like 32x32...


4. Are the sizes of your textures for both models and blocks in the power of 2?

yes... and i am using no textures...

5. How many panels are visible, and what image format are they?

no visible panels for the moment. but when the game is finished there will be 4 numbers visible counting different kills.

6. Are you running in window mode?(I think window mode produces a slower refresh rate than fullscreen)

Fullscreen...


and now when i use 1024x768 res and is right in the middle of an explosion the refresh time is about 150 for about one second and then goes down to 80 for one half second and then down to about 50 while the smoke is left... >.< this sounds extremely awful... =/ i probably need a complete new way o making explosions? =/

And thanks for the respond!


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/