1: it is a really good idée... but probably there will be some times you as an player will notice this (for example if hw is moving towards to explosion.. the first explode and gets the distance to 1001 and the other to 900. and the smoke from the first is still left... then the player will se the difference.. but that does not matter that much.. but my game is going to be a multiplayer based game... is it possible to do this so different cameras have different emitters? because some times there will be network game and then the problem is not quiet that big.. but when you run split screen you have a grate problem with this technique >.<...


2: I have no shadier for my game because i want it to be able to run as good on a computer without a shadier. Or is there a shadier that can help me on a cellshading graphic without any kind of shadows in the level ore on the models.
And the multiplayer levels have no load because they are not quiet that big that it is necessary.
And yes the black line is handled as a normal polygon entity... so a cellshaiede model must have nearly twice the amount of polygons as the same models without black lines. but a normal cellshaded model just need total coloured surfaces and no details on many of the polygons so the skin can be rely small and then leave some videomemory instead ^^


3: ok .. really cool... I thought that mip-map was a repeating kind of transparent texture that was loped over the terrain. But what script should i change to get everything right.. Because i have seen some variables in the display wdl file about mip-maping.. O_O
And all i have to do is to create the terrain and a really large skin (like 2084x2084) and then press the mip-maping and then everything is ready? O_O

maybe it would get easier for you to see if any part of my graphic looks weird/ un necessary if you have a screenshot?... because i rely want to have a frame-ratio as high as possible with a graphic that looks kind of like that one i have...


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/