Hi,
I am employed on a University of applied science in Graz / Austria. In my position as 3D designer I am currently working for a research project which, beside many other aspects, deals with realtime 3D environments (http://www.visionspace.at).
So far I have been using 3DGS applications sucessfully for stereoscopic projection by using the NVIDIA consumer stereo driver.
However, a problems occurs when using the particle system: the images will not be seperated, just a single image will be displayed. Obivously no z-buffer information is generated by 3DGS (?).
Does anybody of you have an idea how I could overcome this problem?
Thank you in advance