Hi,
I've version 6.31.4 and experienced a problem using multiple views.
I have made a level consisting of several map entities. In the script i have a view that is displayed at the top of the screen showing the rear. This second view has a lower clip_far range than the main camera.
The map entities get now clipped at the minimum clip_far range of the two views, even in the main view. If the visible flag of the rear view is set to off, everything is ok. But if turned on again, the map entities are clipped against the clip_far range of the rear view in both views!