I cannot figure out what's wrong. I use this code
Code:
// test.wdl
string str_level = <test.wmb>;
view camera2
{
pos_x = 0;
pos_y = 0;
layer = 1;
size_x = 200;
size_y = 100;
flags = visible;
}
function toggle()
{
camera2.visible = !(camera2.visible == on);
}
function main()
{
on_t = toggle;
level_load(str_level);
camera2.clip_far = 1000;
}
I have also compiled the level in a redistributable program. Can I mail it to you to reproduce the problem with my engine version (6.31.4)?