Thanks Marco,
I have another questions :
- Is there another method to lift up car without creating hook (like u) ?
Because while i am changing it to multiplayer i have to declare many
pointers for each car.
(in Newton physics it can be done changing chasis position higher and reset
the car transformation matrix)
- Is it better or worse to make all my AI-car to physics car in my car game ?
Can engine handle it if i use more than 20 physics car and some physics
objects ? /I own 6.31.4 PRO edition/
Olzii