Hello!

I've been reading the tutorials and manual and can't seem to grasp how WED/MED/SED are interconnected in terms of coding. If I'm understanding correctly, WED is not only your world editor in which you can create rooms and levels but you can also use it just to import single models from MED (entities as the manual calls them) and assign scripts (either included or custom) and export the entity and its script into a singular file. From there you can re-import this scripted entity back into WED and place it in your larger level and it will behave according to its script during runtime. Then you can code your main game script as usual.

Despite its age I sincerely love this engine. However, fighting through dead links and archived pages has been tiring. frown

Thank you!